Wednesday 30 November 2016

CALL OF DUTY INFINITY WARFARE TORRENT

CALL OF DUTY INFINITY WARFARE
TORRENT 

Call of Duty: Infinite Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth primary installment in the Call of Duty series and was released for Microsoft WindowsPlayStation 4, and Xbox One on November 4, 2016.


Gameplay[edit]

Campaign[edit]

Similar to the previous games in the series, Infinite Warfare is a first-person shooter. As the game introduces a new setting, outer space, new gameplay mechanics, such as zero-gravity environments, are included.[2][3][4] Players are equipped with a boost pack, and a grappling hook, which allow players to move in these zero-gravity environments easily. As the game is set in space, players can visit different planets, satellites and asteroids in the solar system.[5]
Assuming control of Captain Nick Reyes, a Tier 1 Special Operations pilot, players engage in aerial combat with enemies using his transforming fighter, the Jackal.[6] Aerial combat is not on-rail, as players can freely control the Jackal without much limitations. According to Infinity Ward, both space combat, and the franchise's signature "boot-on-the-ground" gameplay are the game's key focuses,[7] Transition between space combat and boots-on-the-ground combat is seamless with no loading screen.[8]
Players gain access to Retribution, a central hub world. In Retribution, players can view their progression, and start main campaign missions, and secondary quests called "Ship Assaults" which gives them cosmetic and customization items, upgrades to the Jackal, as well as new story details.[9][10] Reyes also has a wrist computer, which allows him to hack into enemies' gadgets and machines such as robots. It can also be used to call in reinforcements at some campaign scenarios.[5] The game also features a YOLO mode, which greatly increases the game's difficulty. In this mode, health regeneration does not occur without Nano Shots, and weapons can be shot out from players' hands. Reyes' movement would be hindered if his legs are shot by enemies. When players die, they need to restart the game rather than restarting from checkpoints.

Call of Duty: Infinite Warfare finds itself arriving in a very crowded marketplace full to the brim with competition. Never has the FPS genre had so many quality games launching in such a short space of time. Usually, CoD arrives like any cool kid to a party; fashionably late and steals the show. Unfortunately, despite a stellar campaign and outstanding visuals, Infinite Warfare not only fails to go toe-to-toe with 2016’s best bangers, but can’t even compete with its own stablemates, most notably the one that comes bundled in the £70 box.
Read more at http://www.trustedreviews.com/call-of-duty-infinite-warfare-review




Multiplayer[edit]

Infinite Warfare introduces a major overhaul to the class system called the "Combat Rigs". Similar to the Specialist system in Black Ops III, there are six rigs in total, including Warfighter, Merc, FTL, Stryker, Phantom and Synaptic. All of which have different payloads, weapons, abilities and playstyles. For example, the Synaptic rig is designed for players who prefer to run and gun, while the Phantom rig is suited for players who want to play stealthily. Players can also gain access to several persistent perks, known as "Traits", which give players advantages in combat situations. Additionally, the game retains the chain-based momentum movement system of Black Ops III, allowing players to perform thrust jumps, sliding, and wallrunning.[12]

The game features hundreds of both primary and secondary weapons. Players can gain access to several types of weapons, including traditional ballistic weapons and melee weapons, futuristic energy weapons, and different kinds of grenades, such as the Seeker Grenade and the Black Hole Grenade. Players can add attachments on them to enhance their efficiency. The game also introduces a new weapon crafting system. In a multiplayer match, players earn "Salvage" points, which can be consumed to purchase Prototype Weapons, variants of existing in-game weapons. For each gun, there are four types of prototypes, classified into four groups, namely Common, Rare, Legendary and Epic. All of which grant players gameplay advantages known as the "Gun Perks".[13] Scorestreaks return in Infinite Warfare for players who have earned sufficient points in a match. Scoresteaks offer players perks such as the ability to deploy UAV and counter-UAV, and the ability to summon a R-C8 robot, an armored robot designed to defend the player and kill other opponents.



Battlefield 1 and Call of Duty: Infinite Warfare are moving in very different directions this year, favouring different settings, visuals and gameplay styles in an effort to stand out amongst the slew of 2016 shooters.
The hardcore fans out there have probably already decided which game is for them, and rightly so, but to make things easier for the unfamiliar, we’ve gone ahead and rounded up all the core differences between Battlefield 1 and Infinite Warfare, plus delivered our verdict on all the key areas of the game.



BATTLEFIELD 1 VS INFINITE WARFARE – GRAPHICS

Both Infinite Warfare and Battlefield 1 are absolute stunners this year. DICE has always delivered jaw-dropping visuals – particularly on PC – and Activision has been improvement the look of Call of Duty with each iteration, culminating in what is an absolutely stellar visual experience this year.
Infinite Warfare is helped by its new galactic setting, with the game able to offer stunning visuals from across the solar system. The strong colours on offer and sharp detail really adds something to the campaign. This contrasts with the bright and vivid colour choices in some of the multiplayer maps, too.



Zombies[edit]

The game also features a cooperative multiplayer Zombies mode, which has its own gameplay mechanics and story, separate from the campaign.[7] The mode is designed to be more accessible to new players, with new features such as sharing points and teambuy doors, as well as keeping the core gameplay of the mode intact, such as perks and power-ups. A new feature, Fate and Fortune Cards, is introduced similarly to the Gobblegums in Call of Duty: Black Ops III. Unlike the campaign and multiplayer, Zombies is not themed in space combat, and retains the normal movement system.

TRAILER





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