Wednesday 30 November 2016

BATTLE FIELD 1 TORRENT

BATTLEFIELD 1 
TORRENT 

Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. It is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4.[1] The game was released worldwide for Microsoft WindowsPlayStation 4, and Xbox One on October 21, 2016.


Gameplay[edit]

Similar to previous entries in the series, Battlefield 1 is a first-person shooter that emphasizes teamwork. The game is set in the period of World War I, and is inspired by historic events. Players can make use of World War I weapons, including bolt-action riflesautomatic and semi-automatic riflesartilleryflamethrowers, and mustard gas to combat opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabrestrench clubs, and shovels into the game. These melee weapons were divided into two groups: heavy and light.[6] Players can also take control of various armored vehicles, including lightand heavy tanksarmored trucksbiplane aircraftbattleships and zeppelin, as well as ride horses into battle.[7] Destructible environments and weapon customization, features present in the previous games, returned in Battlefield 1 and are more dynamic.[8]
The game's designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat.[9] Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to flametrooper to rifleman. When the player dies, a name appears on the screen of a real soldier, along with their birth year.[10] Unlike its predecessors, the game features a collection of war stories, similar to an anthology.[11]
The game's multiplayer is planned to support up to 64 players.[12] The new squad system allows a group of players to enter and leave game servers together.[4] According to Berlin, playing without joining a squad would make gameplay significantly more difficult.[13] Multiplayer maps are based on locations around the world, including Arabiathe Western Front, and the Alps.[14] The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, in which players must secure war pigeons and use them to call for an artillery strike.[15]




Battlefield’s formula for large-scale, objective-driven warfare is as intense and theatrical as ever against the haunting, archaic backdrop of World War I. Battlefield 1’s single-player campaign is a short but pleasantly surprising anthology of small, human stories that does a good job spotlighting some of the key technology of the era.
But it’s the exhilarating multiplayer that most strongly capitalizes on the potential of this old-school arsenal, bringing a number of subtle changes that keep the combat balanced and smart while still allowing for the hallmark chaos that makes Battlefield such a fantastic first-person shooter series.





The Battlefield series has not been known for the quality of its single-player in recent years, so Battlefield 1’s campaign is a nice change of pace. The way each story juggles charm and tragedy in equal measure helps humanize the war and the people that fought it with quiet, welcome restraint. Overly simplistic objectives hold it back from being the memorable saga it could be, but a strong sampling of some of Battlefield’s most defining elements — like objective capturing and vehicular warfare — make it, at the least, a worthy primer for multiplayer.


Classes[edit]

Battlefield 1's multiplayer features four pickable classes, three spawn-based class, and one pick-up based class:[16]
Pickable:
  • Assault: The primary anti-vehicle class. Assault players have SMGs and shotguns at their disposal.
  • Medic: The Medic class is primarily focused on reviving fellow teammates and healing them. The primary weapons in this class are semi-automatic rifles.
  • Support: Supports have light-machine guns at their disposal. They also contribute to the team by replenishing their fellow team-mates' ammo and repairing vehicles.
  • Scout: Scouts use a variety of single-shot and bolt-action service rifles. The class contributes to the team by spotting enemies, and by firing the flare gun, which places nearby enemies in the vicinity on the mini-map.
Spawn-based:
  • Tanker: Players choosing to spawn into a tank automatically spawn as the tanker class. The class is new to the series, and features a hammer that can repair vehicles.
  • Pilot: Players who spawn into a plane automatically spawn as the pilot class. Outside of planes, pilots have access to pistol carbines and a sawed-off shotgun.
  • Cavalry: Players who choose to spawn on a horse spawn as the cavalry class.
Pickup-based:
  • Elite: Elite classes are obtained by players through a pickup on the battlefield, which allows them to wield different special abilities or weapons such as the flamethrower. This class has different variations such as the Sentry, Tank Hunter, and Flame Trooper

Since 2010, EA and Battlefield developer DICE have seemed determined to take their multiplayer-driven large-scale shooter in the direction of its competitors. With Battlefield: Bad Company 2, the series embraced the progression and unlock system of more popular games. With Battlefield 3 and 4, the series structure resembled the systems and goals of its rival more and more, even as it tried to find the thing that would set it apart. As the console generation transitioned over, DICE struggled to find a happy balance in Battlefield 4 between the destruction Bad Company introduced and the big play spaces and high player counts the series started with.
Then, of course, DICE struggled to make the game actually work.

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPC: 88/100
PS4: 88/100
XONE: 88/100
Review scores
PublicationScore
Destructoid8/10
EGM8/1
Game Informer9.25/10
Game Revolution4.5/5 stars
GameSpot9/10
GamesRadar4/5 stars
IGN9/10
PC Gamer (US)
Polygon9/10

Pre-release[edit]

The game received positive response from the community after its official announcement. As of July 2, 2016, the Battlefield 1 reveal trailer is the most liked trailer on YouTube, with over 2 million likes.[47] Electronic Arts expected the game to sell at least 14 million units in its first year of release.[48] Writing for Wired, Jake Muncy felt worried that the game may not be able to reflect the complex situations in World War I, and thought that the war may not be an ideal setting for a video game.[49] In contrast, Zam's Robert Rath reflected on the same themes, and noted that World War I was largely forgotten in popular culture due to its inability to inspire passion or interest; Rath suggested Battlefield 1 could rejuvenate popular interest in the war.[50]

Post-release[edit]

Battlefield 1 received "generally favorable" reviews, according to review aggregator Metacritic.[44][45][46] Reviewers praised the game's unique, refreshing setting,[51][52] as well as the risk DICE took when developing a WW1-themed game.[53] The multiplayer component was praised for its solid mechanics, the new game mode Operations, the soundtrack, and the maps, amongst many other things.[54][55] Although praise was given to the single-player campaign for its story and level design, it was nonetheless criticized for being too short.[56]

Sales

Battlefield 1 was the best-selling retail game in the UK in its week of release. Its launch week sales surpassed the combined sales of both Battlefield 4 and Battlefield Hardline. The PlayStation 4 version topped sales charts in Japan, selling 113,083 copies in its first week.



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